Now showing items 1-2 of 2

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    Board game for developing self-awarenessthrough design thinking process in learning 

    Prang Kiatsoonsong; ปราง เกียรติสูงส่ง; Juthamas Kaewpijit; จุฑามาศ แก้วพิจิตร; National Institute of Development Administration. School of Human Resource Development; Juthamas Kaewpijit; จุฑามาศ แก้วพิจิตร (National Institute of Development Administration, 3/6/2022)

    The purpose of this study was to learn life skills and to apply design thinking process with inmates. The research method was action research. The sample consisted of 20 inmates aged 17 to 20 in Bannkaruna Juvenile Vocational Training Centre for Boys. The instruments used in this study include in-depth interview and design thinking process. The results were as follow: the subjects have low self-awareness and empathy than any other life skill component. An analysis of interview and Persona reveal that they lack of confidence, Pessimism and lack ...
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    Gamification for Fake News Literacy from Design Thinking Process Approach 

    Lalida Waraphiang; ลลิดา วาระเพียง; Bu-nga Chaisuwan; บุหงา ชัยสุวรรณ; National Institute of Development Administration. The Graduate School of Communication Arts and Management Innovation; Bu-nga Chaisuwan; บุหงา ชัยสุวรรณ (National Institute of Development Administration, 12/8/2022)

    Technology evolution affected people's behavior and media exposure to a digital society, in which news from social media takes an important role. Nowadays everyone can be an information receiver, sender, and sharer, so it is difficult to exterminate Fake News. This study was research and development and aims to develop a Board Game for fake news education and literacy and evaluate a board game from tester satisfaction and tester opinion. The research consisted of three phases as follows: (1) Study concepts, theoretical principles, and opinions ...