Using conceptual space and cultural evolution in language game
dc.contributor.advisor | Ohm Sornil | th |
dc.contributor.author | Theerapol Limsatta | th |
dc.date.accessioned | 2021-08-30T13:43:13Z | |
dc.date.available | 2021-08-30T13:43:13Z | |
dc.date.issued | 2016 | th |
dc.date.issuedBE | 2559 | th |
dc.description | Thesis (Ph.D. (Computer Science and Information Systems))--National Institute of Development Administration, 2016 | th |
dc.description.abstract | Agreement on word-object pairing in communication depends on the intensity of belief that gradually emerges in a society of agents under the condition that no one is born with embedded knowledge. In know-nothing word-object pairing, the agents in communication find meaning until they reach a consensus on what an object should be called. A language game is a social process of finding agreement on word-object pairing which enables its communication in a multi-agent system. In this research, techniques are proposed to discover the association between a word and agents’ beliefs on an object using self-organizing maps and flexible searching with a cultural algorithm to find the meaning for concepts in a space that retains the agents’ beliefs in three quality dimensions represented by colors: red, green, and blue. The techniques were evaluated in a variety of scenarios using four significant measures: coherence, specificity, success rate, and word count. The results show that social agents were able to quickly reach mutual agreement for multiple listeners by searching their social beliefs and using a cultural algorithm to search for cultural beliefs. | th |
dc.format.extent | 89 leaves | th |
dc.format.mimetype | application/pdf | th |
dc.identifier.doi | 10.14457/NIDA.the.2016.81 | |
dc.identifier.other | b196947 | th |
dc.identifier.uri | https://repository.nida.ac.th/handle/662723737/5224 | th |
dc.language.iso | eng | th |
dc.publisher | National Institute of Development Administration | th |
dc.rights | This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. | th |
dc.subject.other | Cultural evolution | th |
dc.subject.other | Computer games -- Research | th |
dc.title | Using conceptual space and cultural evolution in language game | th |
dc.type | text--thesis--doctoral thesis | th |
mods.genre | Dissertation | th |
mods.physicalLocation | National Institute of Development Administration. Library and Information Center | th |
thesis.degree.department | School of Applied Statistics | th |
thesis.degree.discipline | Computer Science and Information Systems | th |
thesis.degree.grantor | National Institute of Development Administration | th |
thesis.degree.level | Doctoral | th |
thesis.degree.name | ปรัชญาดุษฎีบัณฑิต | th |